Officers are trickier to fool, but isolate them and they too become easy prey. This is great for planning purposes, although a lot of scenarios are set up for that familiar “I’m going to distract this dude, then kill him and/or his friend” mechanic. What you can also do is employ a tool that, when placed, lets you scan a spot on the map to see if and when an enemy looks at it. You can enter houses, sewers and vehicles, so there are quite a few ways to avoid detection. This applies to you as well as the bodies you leave behind, and there are plenty of chances to stash the latter. It uses familiar mechanics like line of sight and stealth, with two levels of sight for your enemies – one where they’ll always see you, and the outer part of their vision cone that signifies what they’ll miss as long as you stay low. The gameplay itself isn’t without flaws either, but fares much better. ![]() When you consider that they hired high profile talent like Doug Cockle (of The Witcher 3 fame) for one of the lead characters, it’s slightly disappointing that the quality of the writing can be less than stellar at times – and it doesn’t help that conversations are all over the place when it comes to (the lack of) certain accents or a mismatch between the tone of the writing and how it’s being said. We can’t vouch for how accurate the depictions in the game are, but we can comment on the delivery of the story. While the personal story of Manfred and Ewald is most likely fictional, it’s set against a backdrop of real life events on the Eastern front that many aren’t acutely aware of, so for that reason alone it’s an interesting campaign to play through. War Mongrels features an interesting narrative setup that involves two former Nazi soldiers who align with the Polish forces and start fighting back against the Germans. War Mongrels looked like it would appeal to fans of Mimimi’s recent games, so we were eagerly anticipating its release – partly because we had already seen the technical prowess of the development team behind it, which was also responsible for Daymare 1998. It’s out now on Steam – here’s what we thought.įor how beloved real-time tactics games like Commandos, Desperados and Shadow Tactics are, it’s not a genre where we see a ton of games getting released outside of the indie scene.
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