The art style and overall design is meant to convey a horror-like experience, but not a frightening one. There are also a few scenes with flashing lights that could be bothersome for more sensitive players and the game warns in the beginning about these two aspects.Īlthough Happy Game is grotesque, it all sounds worse than it is. For those easily disturbed a warning is in order, since some of these puzzles involve not only putting together decapitated toys, or on the contrary, tearing them apart in half, but also beheading bunny-like beasts with a bladed guillotine or throwing them into the meat grinder. Solving the puzzles will require you to summon your dark side, since you’ll be pulling heads, eyes, tongues and any other tuggable parts from all sorts of creatures. Unlike other titles from Amanita, the gameplay focuses less on solving puzzles / finding out the way all the contraptions work (which by the way, now take shape as scary, unfriendly creatures) and shifts towards experiencing the game as an artistic creation, in a more cinematic way. Hideous monsters will hunt you down, creepy toys will surround you and the screens will overall be covered in blood spots and other gooey substances. In Happy Game you follow the adventures of a little boy trapped in his nightmares. Yet it’s still an Amanita game, and it has mainly the same style and design, and it’s undoubtedly a piece of art like any of their other titles. It’s dark, macabre, gory and it’s pretty much the antithesis of what we’re used to when it comes to Amanita games.
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